Tournament Rules
For a printout
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These are the official rules set forth by the U.S. Army 3
on 3 Summer Hoops officials. You are required to follow these
rules and tournament officials have the right to disqualify
a player and/or team for violation of these rules. |
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| Sportsmanship |
Good sportsmanship requires
all participants, spectators, court monitors, and tournament
officials to show a mutual respect for one another both
on and off the court. This will be strictly enforced and
failure to behave in an appropriate manner will result in
immediate action. Poor sportsmanship could lead to penalties
against the team in either the technical, intentional or
flagrant foul categories. Disqualification of a particular
player or an entire team is left to the sole discretion
of a court monitor, court marshal, or tournament official.
Their decision is final. |
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| Number of Players |
Each team will be allowed
to have a maximum of four players and a minimum of three
players. Only three players will be allowed on the court
at any given time. For all co-ed teams, a member of the
opposite sex must be on the court at all times. All games
must start with at least three players on each team but
any number of players (1, 2, or 3) may finish a game.
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| Authorized Equipment
& Apparel |
No player shall be allowed
to wear a guard, cast, hard brace, or other potentially
dangerous equipment on his or her elbow, hand, wrist, finger,
or forearm, including equipment made of hard leather, plastic,
plaster, or metal—even if the equipment is covered
with soft padding. Soft braces, sleeves, and wraps will
be allowed unless they pose a danger to other players. Tournament
officials hold the right to forbid any equipment or apparel
that they consider being unsafe or inappropriate. |
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| Eligibility Issues |
All high school and college players are
encouraged to check with their coaches and/or athletic directors
about participating in the U.S. Army 3 on 3 Summer Hoops
and the potential effects on their eligibility. The Richmond
Sports Backers are not responsible for verifying a particular
athlete's eligibility under National Collegiate Athletic
Association or applicable high school association rules.
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| Bracket Types |
Teams will be divided into
tournament brackets according to its players' ages or school
grades, heights, playing experience, and competition level,
based on the information given on the team applications. Tournament
officials reserve the right to verify the information teams
provide on their application. False information will be grounds
for dismissal from the tournament. |
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| Which Team Receives
the Ball First? |
A coin toss before each game
will determine which team receives the ball first. |
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| Keeping Score |
All made baskets from inside
the two-point arc count for one point and made baskets from
outside the two-point arc count for two points. Court monitors
will decide if a player was behind the two-point arc and their
team indeed receives 2 points. Games are generally played
to 21 points, win by one (see next rule for exceptions). |
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| Length of Game |
All games are 25 minutes
long. The target score for all games is 21 points, meaning
the first team to reach 21 points within 25 minutes of play
is declared the winner. The team that reaches 21 points
does not need to have a winning margin of 2 points or greater.
The 25-minute clock is stopped during team time-outs and
if the court monitor stops play for a player injury or other
unusual circumstance. If neither team has reached a score
of 21 points, the court monitor shall stop the game after
25 minutes of play.
If a score of 21 is not achieved
within 25 minutes:
If at the end of 25 minutes,
a team has a lead of 2 or more points, that team is declared
the winner. If neither team has at least a 2-point advantage,
overtime will be played. In overtime, the first team to
score a total of 2 points more than the leading team’s
score at the beginning of the overtime session, or reach
21 points, will be declared the winner. A coin toss will
determine who gets the ball first in overtime. Use these
examples as a guideline:
SCORES AT BEGINNING OF THE
OVERTIME SESSION:
- Score of 20 to 19: the
first team to 21 wins (no game goes beyond 21 points)
- Score of 17 to 17: the
first team to 19 wins
- Score of 10 to 9: the
first team to 12 wins
- Score of 15 to 13: no
overtime is needed since the leading team has at least
a 2 point lead
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| Time Out |
Each team is allowed a single
one-minute time-out per game. |
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| Substitutions |
Substitutions may be made
during a time-out or a "dead ball" situation. |
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| Checked Ball |
At the beginning of each possession
the ball must be "checked" by an opposing player
before it is put into play. Then a pass must occur to put
the ball into play. In games involving players ages 8 and
9 the initial pass after the "check-in" may not
be contested. However, the player receiving this initial pass
must be behind the free-throw line extended. |
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| Change of Possession |
The ball will change possession
after scored baskets and all free-throw attempts with the
exception of Technical, Intentional or Flagrant fouls. There
will be no "make it, take it" rule. |
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| Taking It Back |
The ball will be "taken
back" on each change of possession, whether or not a
shot was attempted or if the ball hits the rim. Failure to
"take it back" results in a loss of possession and
any points just scored. "Taking it back" means bringing
your whole body and the ball behind the dashed "take-back"
line, not the sidelines or two-point arc. |
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| Ball Out-of-Bounds |
A ball out-of-bounds will
be taken out from the back court line. |
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| Boundaries |
The basket structure, padding,
and structural supports will be played as out-of-bounds. The
actual backboard, including its face, top, bottom, and sides,
shall be considered in-bounds. |
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| Jump Ball |
In a jump ball situation,
the ball will first go to the team who lost the opening coin
toss, alternating possessions thereafter. |
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| Stealing the Ball |
Players in all age categories
may steal the ball when it is being passed, dribbled, or held.
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| Fouls |
In the high school and
adult divisions, the participating players will call their
own fouls. More specifically, the player that was fouled
will call the foul. All called fouls shall result in one
free throw shot, except on successful field goals, in which
case the basket counts and no free throw shot is awarded.
During a free throw, opposing team players may not intentionally
disrupt the shooter's shot. A change of possession will
occur regardless of whether the free throw shot is made
or missed. After a foul shot, the ball will be placed into
play from the back-court line. Incidental contact between
opponents shall not result in a called foul unless such
contact results in a meaningful disadvantage. In the high
school and adult divisions court monitors are there to supervise
the court, in order to maintain safe play and to ensure
that all tournament rules are being followed. In case of
a dispute between teams, a court monitor will settle the
disagreement and their decision is final.
Court monitors will referee
all games in the youth division, brackets consisting of
teams whose players are ages 8-13.
- Technical Fouls
A technical foul will be called for unsportsmanlike behavior
such as taunting, baiting, or trash talk. Taunting and
baiting can involve derogatory remarks or gestures that
provoke or insult a player. Trash talk involves a deeply
personal, verbal attack directed toward any person involved
in the event. In extreme cases, the player may also be
suspended from play and a coach or fan removed from the
court for the remainder of that game or for the rest of
the tournament. The court monitor may also assess a technical
foul if the monitor determines that the team is stalling
in the interest of preserving a winning margin.
- Intentional Fouls
An intentional foul is a foul designed to counteract an
opponent's obvious advantageous position. It is a foul
which, based on the court monitor's observation of the
act, is not a legitimate attempt to directly play the
ball. A foul shall also be ruled intentional, based on
the monitor's observation of the act, if while attempting
to play the ball, a player causes excessive contact.
- Flagrant Fouls
A flagrant foul may be of a violent or savage nature,
or an act which displays unacceptable conduct. It may
or may not be intentional. It may involve violent or savage
contact such as striking, kicking, kneeing, moving under
an opponent who is in the air, and crouching or hipping
in a manner which could cause severe injury to the opponent.
It may also involve dead ball contact or dialogue which
is extreme or persistent, savage, or abusive. The player
committing the foul will be suspended from play for the
remainder of that game or for the rest of the tournament.
Penalties for Above
Foul Calls
Court monitors or court
marshals will be required to make technical, intentional,
and flagrant foul calls, not players. The decision of
a court monitor or court marshal is final. If a technical,
intentional, or flagrant foul is called, it will result
an automatic point for the opposing team as well as the
opposing team receiving possession of the ball. A player
who makes a basket and is fouled by an opponent, who receives
a technical, flagrant, or intentional foul for the infraction,
will receive the point(s) for the made basket, an automatic
one-point for the infraction, as well as possession of
the ball.
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| Stalling |
Stalling is prohibited. Stalling
is a style of play in which a team does not actively attempt
to advance the basketball toward the basket and shoot the
ball at the basket. It is a tactic used by a team who is ahead
and trying to run out the game clock to protect a win. Stalling
is considered an unsportsmanlike act and will result in a
technical foul against the offending team. |
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| Dunking |
Dunking is not allowed at
any time, including during warm-ups. Dunking will be treated
as an unsportsmanlike act and will result in a technical foul.
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| Player Injury |
A court monitor has the discretion
to suspend play for the protection of an injured player. If
a player is bleeding or has an open wound, that player will
be directed to leave the game and properly bandage the wound.
A player with any bloodstained clothing or bandage must remove
the stained or saturated material prior to re-entering the
game. If it is believed that a player has lost consciousness
during a game, or is severely injured, tournament officials
may require a written note from a medical doctor who has examined
the player subsequent to the game injury and specifically
authorizes that player to continue participation in the tournament. |
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| Game Times |
All printed schedules are
effective through only the first game for all teams. Following
the tournament's first game, each team is advised to check
the Scoreboard for all official schedules, times, courts,
revisions, and general game information. Teams must be ready
to begin play at their scheduled start time. Teams not at
their court for their scheduled game are given a 5-minute
grace period before a forfeit is enforced. Teams are encouraged
to remain in contact with their court to observe the effects
of scheduling changes that could occur mainly due to inclement
weather or other unexpected delays. Inclement weather and
non-playable situations may result in the modification or
cancellation of the event. |
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| Other |
Designated tournament officials
shall have the power to make decisions on any points not specifically
covered in the Rules and Regulations and shall also have the
complete authorization to interpret the intent and purpose
of these Rules and Regulations. Tournament officials also
reserve the right to disqualify any player and/or team for
infractions of tournament policies, including the following: |
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| Use of Illegal Players |
The players listed on the
team application as accepted by U.S. Army 3 on 3 Summer Hoops
are the only ones eligible to play on that team. Player changes
submitted on authorized Player Change Forms, and accepted
by tournament officials, must be completed and approved by
8:00 a.m. on Saturday, July 26, 2008. Under no circumstances
will roster substitutions be allowed after the tournament
begins. Any team using a player not properly registered will
be disqualified from the tournament. |
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| False Information |
False information provided
on your team application or accepted Player Change Form is
the basis for bracket scheduling and is expected to be both
accurate and complete. Players listing inaccurate information
on these forms may be disqualified from the tournament. |
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| Court Specifics |
Adult/High School
Court
Court size: 31' deep x 50' wide
Basket height: 10'
Free throw line: 15'
2-point line: 19'
Game Ball: 30.0 (full size)
Youth Court (ages
12 & 13)
Court size: 28' deep x 42' wide
Basket height: 10'
Free throw line: 15'
2-point line: 19'
Game Ball: 30.0 (full size)
Youth Court (ages
10 & 11)
Court size: 28' deep x 42' wide
Basket height: 10'
Free throw line: 15'
2-point line: 16'
Game Ball: 28.5 (intermediate size)
Youth Court (ages
8 & 9)
Court size: 28' deep x 42' wide
Basket height: 8'
Free throw line: 10'
2-point line: 16'
Game Ball: 28.5 (intermediate size) |
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| More Info: |
If you have any questions
about the U.S. Army 3 on 3 Summer Hoops or would like to
inquire about registering your team, email Megan
Silva or call her at 804-285-9495 x225.
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